> For the complete documentation index, see [llms.txt](https://grootdev.gitbook.io/groot-development/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://grootdev.gitbook.io/groot-development/assets/g-crafting/why.md).

# Why

* Certain table props may not spawn due to your game's build version. You can find available GTA table props here:  [https://forge.plebmasters.de/objects?search=tables](< https://forge.plebmasters.de/objects?search=tables>)
* Why aren't ingredients being removed from the inventory? With our new update, you need to set `remove = true` for the item. For more information, please check the [configuration](/groot-development/assets/g-crafting/configuration/how-to-create-new-station.md).
* how the crafting system works - For example, to craft a `weapon_pistol`, you need `6 water` and `4 Iron`. To craft 10 Weapon Pistols, you need 60 Water and 40 Iron
* Why menu opening even i dont have correct job or gang&#x20;

  If both a gang and a job are configured for this crafting station (e.g., "vagos" as a gang and "police" as a job), the menu will open if the player has either the matching gang or job.

  So if your character is in the "vagos" gang but has the "unemployed" job, or is a "police" officer with no gang, they can still access the menu — because one of the conditions is met.

<details>

<summary><strong>Why is the menu opening even when I don’t have the correct job or gang?</strong></summary>

If both a gang and a job are configured for this crafting station (e.g., "vagos" as a gang and "police" as a job), the menu currently opens if the player has **either** the correct gang **or** the correct job.\
So, if your character is in the "vagos" gang but has the "unemployed" job, or is a "police" officer with no gang, they can still access the menu — because one of the conditions is met.

</details>
