Features

  • Built-in Paycheck Collection Menu - Allows players to view and collect individual or all pending paychecks

  • Theme Support - Menus support theming. You can easily change the look and feel to match your server’s style.

  • Custom Framework Support - All core functions run through a bridge system, so it's fully adaptable to QBCore, ESX, QBox, and other custom frameworks.

  • Accumulated Paycheck Mode - (Optional) setting to require players to work a full hour before earning a paycheck

  • Boss Management Menu - UI for managing salaries, penalties, paused payments, and employee records

  • Manual Approval System - Bosses can manually approve paychecks before they are claimable (Optional)

  • Salary Penalty System - Set temporary or permanent salary reductions with reason and expiration

  • Pause Salary - Temporarily stop salary payouts for specific employees

  • Auto Cleanup - Collected paychecks are cleared on every server restart (can be disable via config)

  • Next rank hit - Shows the player’s next job rank directly in the UI (can be disable via config).

  • Target/TextUI Support – Configure the boss and user paycheck menus to open via either target interaction or TextUI prompts, based on your server’s preference.

  • Slash Command Support – Open the boss paycheck menu using the /paycheckboss command for quick access without needing a target or UI zone.

  • Salary Progression - job employees with progressive salary increases based on total duty time. For example, after reaching 5 hours of duty, their salary can automatically increase by 5%. This feature requires the G-DutyV2 script to function.

  • WelfareCheck - Automatically pay a configurable welfare amount to unemployed players.

  • base salary

  • offduty salary

  • Multi-language Support

  • Discord Logging

  • Developer-Friendly Exports

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