Features
Built-in Paycheck Collection Menu - Allows players to view and collect individual or all pending paychecks
Theme Support - Menus support theming. You can easily change the look and feel to match your server’s style.
Custom Framework Support - All core functions run through a bridge system, so it's fully adaptable to QBCore, ESX, QBox, and other custom frameworks.
Accumulated Paycheck Mode - (Optional) setting to require players to work a full hour before earning a paycheck
Boss Management Menu - UI for managing salaries, penalties, paused payments, and employee records
Manual Approval System - Bosses can manually approve paychecks before they are claimable (Optional)
Salary Penalty System - Set temporary or permanent salary reductions with reason and expiration
Pause Salary - Temporarily stop salary payouts for specific employees
Auto Cleanup - Collected paychecks are cleared on every server restart (can be disable via config)
Next rank hit - Shows the player’s next job rank directly in the UI (can be disable via config).
Target/TextUI Support – Configure the boss and user paycheck menus to open via either target interaction or TextUI prompts, based on your server’s preference.
Slash Command Support – Open the boss paycheck menu using the /paycheckboss command for quick access without needing a target or UI zone.
Salary Progression - job employees with progressive salary increases based on total duty time. For example, after reaching 5 hours of duty, their salary can automatically increase by 5%. This feature requires the G-DutyV2 script to function.
WelfareCheck - Automatically pay a configurable welfare amount to unemployed players.
base salary
offduty salary
Multi-language Support
Discord Logging
Developer-Friendly Exports
Last updated